The Virtual Space Reverb Early reflections are generated through painstakingly accurate simulation of a diverse range of real-world spaces and the positioning of speakers and microphones within them. Hybrid algorithm for quality and performance A dynamic d
Early reflections are generated through painstakingly accurate simulation of a diverse range of real-world spaces and the positioning of speakers and microphones within them.
A dynamic delay network defines the Late reflections blending seamlessly with the Virtual Space simulation to create super realistic rooms at surprisingly low cost to your CPU .
Effortlessly balance the direct signal early reflections and late reflections using a simple three-channel mixer.
The hybrid algorithm at the heart of Spacerek fuses modelled virtual spaces to a dynamic delay network generating reverb tails with supremely realistic early reflections dense colourful late reflections and separately adjustable ER and LR pre-delay times. Dozens of emulated room types take in halls towers chambers tunnels and much more and each one integrates a variety of preset stereo microphone and speaker setups. Spacerek also makes balancing the Direct signal Early reflections and Late reflections easy with its three-channel mixer; while the highly musical Tilt EQ and Low Cut filter modules provide effortless shaping of the overall tail. And as each Reverb Model is pre-configured for left-right or mid-side stereo operation tweaking width and spatialisation is a snap. Spacerek doesnt put the squeeze on your system either indeed when you hear it you cant fail to be impressed by its CPU-friendliness (compared with typical audio simulation techniques).
Platform | CPU | RAM | Disk | Notes | Additional Requirement | Audio Card | Ports | Internet Required | 32 Bit Support | 64 Bit Support | Plugins |
mac | Intel based 2.8 GHz (i7 based 3.4 GHz recommended) Apple silicon | 8 | 0 | This product is not a standalone program so you need a host application to use it. | 0 | 0 | 1 | VST-2VST-3AUAAX | |||
windows | 3.2 GHz SSE (Multicore 4.0 GHz recommended) | 8 | 0 | This product is not a standalone program so you need a host application to use it. | 0 | 1 | 1 | VST-2VST-3AAX |
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